Scroll Pilot

Run Your First D&D
Campaign Tonight

Nervous about DMing for the first time? We packed everything you need into one PDF so you can skip the prep and start playing.

“The Lost Lantern of Mirehollow”

3-5 Players · Levels 1-3 · 3-4 Hours · System-Agnostic Friendly

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6

Components in the Kit

5

Ready-to-Play NPCs

3-4h

Of Adventure Content

0h

Of Prep Required

Everything Inside the Kit

One PDF. Zero prep. All you need to run a complete adventure tonight.

Complete Adventure

A self-contained one-shot with beginning, middle, and three possible endings. 3-4 hours of play, zero prep headaches.

5 Vivid NPCs

Full backstories, personality notes, and ready-to-read dialogue. No awkward silences when your players start talking.

Map Layouts

Room-by-room descriptions for a village and two-level dungeon. Draw on paper, whiteboard, or any VTT.

Balanced Encounters

Combat, stealth, and diplomacy options. Full stat blocks included — just roll dice and play.

Loot Table

8 unique items from practical potions to cursed artifacts. Roll randomly or pick what fits — your call, DM.

DM Cheat Sheet

Quick-reference rules, pacing tips, and "what if" contingencies. Your safety net when players go off-script.

The Adventure

A complete story arc with multiple endings your players will talk about for weeks.

Act 145-60 min

The Village of Mirehollow

Arrive in a troubled village. Meet Elder Bramwen at the Tilted Tankard. Shop for supplies. Learn about the strange green light from the abandoned mine.

Act 260-90 min

Into Thornwick Mine

Explore the mine's upper level. Encounter giant rats and bioluminescent fungi. Discover a goblin camp. Befriend (or fight) the nervous goblin Nix.

Act 345-60 min

The Lantern Chamber

Descend to the heart of the mine. Confront the hobgoblin Grukk. Discover the ancient Lantern and its cursed power. Make a choice that shapes the ending.

Epilogue15-30 min

Return to Mirehollow

Collect your reward. Decide the Lantern's fate. Three possible endings based on player choices.

Meet the Characters

Five fully-realized NPCs with dialogue you can read straight from the page.

Elder Bramwen

Human

Quest Giver

Something wicked has taken root in that mine, dear.

Pip Copperpot

Halfling

Shopkeeper

I've got torches, rope, rations — everything a hero needs! Also got cheese.

Grukk

Hobgoblin

Antagonist

Perhaps we can reach an arrangement that doesn't end with more blood.

Nix

Goblin

Wildcard Ally

The glowy thing is bad. Nix knows bad when Nix sees bad.

Spirit of Aldric

Ghost

Lore Source

The Lantern is a lock, not a weapon. Something sleeps beneath.

“Built from what real D&D communities wish they had when starting out.”

Designed for first-time DMs, by tabletop veterans

Beginner-friendly languageNo rules knowledge assumedPacing tips built in"What if" contingenciesRead-aloud dialogue

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Same kit, same price. Buy wherever you prefer.

Your Players Are Waiting

No experience required. No hours of prep.
Just open the PDF and play.

Less than the price of a coffee. More fun than a nat 20.

Get the Kit — $4.99

Instant PDF download · Printable A4 · Works with any d20 system